Step 4: Choose your Skills
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Step 4: Choose your Skills
Species-specific Skills | |
Keen Vision | +2 to PERCEPTION |
Quick Draw | Allows you to fire 2 arrows per turn instead of 1 |
Berseker Rage | Gives +2 STR, +1 DEF for 2 turns. You have a possibility of injuring your party or yourself during BR |
Bone Crafting | +2 to AGI when building items out of Bone |
All Fours | Can run on all fours to increase speed |
Unstable | You are have a medium to high probability of going insane |
Stealthy Feet | You can sneak without being heard |
Keen Senses | +2 to PERC |
Anti-Social | -2 to PSN |
ClockWork Knowledge | +2 AGI when building a Clockwork Device |
Crafting (All Material) | +1 AGI when crafting any weapon, armor, relic, or tool |
SteamPunk Knowledge | +2 AGI when building a Steampunk Device |
Kawaii | Oh my god, you are too cute! +2 PSN |
Oh Shiny! | You are distracted easily by shiny objects |
Hyper | You can go days without sleep. But be careful. Doing so will result in a energy crash |
Heavy Lifting | You can carry twice your own weight |
Plainsmen | +2 Perc when wandering the Plains |
You must choose 2 out of the 7 skills for your class. Each skill is considered Active which means that can be used any time.
Rogue | |||
Silver Tongue | A quick wit as well as a quick mind allows you to con your way out of dangerous situations. | +2 to Personality | |
Pick Pocketing | Your quick hands are able to snatch almost any purse, wallet, or, if you are very lucky, even the clothes off your victims. | When attempting to pick pocket, add +2 to Agility | |
Disguise | So cunning are you that you are able to throw on a quick disguise and hide agmonst the crowds. Masters of this can even use make-up kits to mimic other species | When trying to disguise yourself, get +2 to Perception | |
Counterfeit | Attention to detail is the key for counterfeiters. Able to forge signatures or even make the simplest of copper coins gleam like gold, such a skill can be most valuable - as long as you never get caught. | When attempting to Counterfeit +2 to Agility. When trying to spot a counterfeit, +2 to Perception | |
Negotiate | Using your keen business sense and quick-witted mind, you are able to barter for the better deal whether its in the market, tavern, or your own personal contracts | +2 to Personality when trying to barter | |
Lock-Picking | Door and chests try to make a fool out of you! Prove them wrong with this handy skill and pick locks until your heart's content | +2 to Agility when Picking a Lock | |
World Knowledge | Having traveled vast distances, you have been able to memorize the locations of various cities, towns, docking-yards, and kingdoms. |
Mage | |||
Meditation | By stilling your heart and clearing your mind, you are able to gather a keen sense of self as well as the world, allowing you to make better choices and even insight | +3 to Perception | |
Knowledge of Runes | Intense studying and research has allowed you to decipher ancient runes. You can use this ability to also enchant weapons and armor though it takes some time to come into effect | +2 to Agility when Enchanting | |
Understanding of the Elements | You have gained minor control of the elements of Air, Water, Earth, and Fire. Mastery of this skill allows you to bend the elements to your will | Immediatly unlocks Lvl 1Elemental Magic | |
Knowledge of Shape-Shifting | You have the basic understanding of Shape-Shifting, although at this level you are only able to blend into your surroundings. Mastery of this skill will allow you to transform into any creature of plant of your choosing | Immediatly unlocks Lvl1 Shape-shifting | |
Blood Magic Understanding | Introductory levels allow you to move the blood within your own body, sealing wounds faster and expelling poison | Immediatly unlocks Lvl 1 Blood Magic | |
Knowledge of Nature | You are able to communicate with nature, from the smallest ant to the tallest tree. Mastery allows you to control Nature and bend it to your will | Immediatly unlocks Lvl 1 Nature Magic | |
Relic Lore | Create and sculpt your own relics to assist you in communicating with the spiritual, and physical worlds | +2 Agility when attempting to forge a rune. +1 Perception when attempting to contact Spirits |
Hunter | |||
Eagle Eye | You are able to see far distances after you take a moment to concentrate and focus on a distance object | +2 to Perception when scoping far distances | |
Steady Hand | Calm your nerves and steel your hands in order to accomplish a difficult task or to still your bow | +2 Agility | |
Tracking | By observing your surroundings, you can follow the subtle tracks left behind by your prey | +2 Perception | |
Change-Scent | By using herbs and lotions, you can alter your scent to that of another person or creature. Mastery of this skill can remove your scent altogether | Immediatly Unlocks Lvl 1 Scents & Perfumes | |
Bird-Call | Mimic the cry and songs of birds that you come across in your travels. | ||
Trap Making | Make snares, bear-traps, and other neat little toys to capture your prey. Mastering this will allow you to make more elaborate, and more lethal, traps | Immediatly unlocks lvl 1 Trap Making | |
Hunter-Gatherer | You are able to skin animals and identify edible berries from the toxic ones |
Apprentice | |||
Deft Hands | You are able to use tiny tools and objects without any trouble allowing you to manipulate, repair, or disable precise instraments and relics | +3 to Agility when working with tools | |
Creativity | An incredible thirst for exploration has given you thousands of ideas on what to build, forge, and assemble. Higher abilities makes the possibilities for your creations limited only by your imagination. | +2 to Perception when attempting to build a custom peice | |
Resistance to Fire | All your time forging materials have allowed you to stand intense tempatures without passing out. This does not make you immune to fire, however. | ||
Leather Craft | Find some hide and fashion anything from armor to jackets, to accessories. | Immediatly unlocks Lvl 1 Leather Crafting | |
Steel Craft | Find some ore and begin hammering away! | Immediatly unlocks Lvl 1 Steel Craft | |
Chemistry Knowledge | You have discovered that by mixing certain materials together, you're able to get some fascinating, and even dangerous, results. | Immediatly unlocks Lvl 1 Chemistry | |
Alchemy | From turning Lead into Gold to building the Philosopher's stone, this skill gives you the basic knowledge to mix magic and science together to change one element to another. | Immediatly unlocks Lvl 1 Alchemy |
Squire | |||
Fortify | Your training has allowed you to prepare your body for the dangers of war. This allows you to take more blows to the body before taking damage | During battle, for 3 turns, add +3 to Defense | |
Rally | Raise the spirits of your team, allowing them to recover stamina and continue the good fight | Raise Party's Defense by +2 for 3 turns | |
Divine Sight | See into the hearts of those around you to see if their thoughts and intentions are pure | + 2 Perception when you study those around you | |
Dispel | Using Holy relics and encantations, this non-magical ability allows you to banish demons from the possessed as well as disenchant items and relics | ||
Prayer | Taking a moment to pray and meditate will allow you to divine the gods' will. Sometimes Prayer will divine secrets, offer hints, or ever predict the future | +2 Perception during prayer | |
Fistacuffs | By restricting oneself to Light Armor, this skill aides you in hand-to-hand combat. Higher levels can even allow you to gain access to martial arts | +2 to Strength when Unarmed and equipped with Light Armor | |
Blessing | Enchant your weapons or armor with holy script or potions to help ward off evil. This is a non-magical ability |
Last edited by -Mazer on Fri Oct 21, 2011 3:38 am; edited 14 times in total
Re: Step 4: Choose your Skills
Silver tongue and World Knowledge.
TensePsychopath- Posts : 1511
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Re: Step 4: Choose your Skills
eagle eye and tracking
Squirrel500- Posts : 1254
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Age : 32
Re: Step 4: Choose your Skills
Silver tongue and lock picking
Lunacy- Admin
- Posts : 4470
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Age : 35
Location : The Boneyard, New California Republic
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» Step 2: Choose your class
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» Step 6: Edit your Stats
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» Step 3: Choose your Weapons & Armor
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