Step 5: Choose your Spells/Abilities
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Step 5: Choose your Spells/Abilities
These are the following Lvl 1 Abilities for several of the Unlockables from the Skills pages.
When you unlock the entire level of the skill, you get ALL of the abilities listed in that skill.
When you unlock the entire level of the skill, you get ALL of the abilities listed in that skill.
Elemental Spells Lvl 1 | ||
Fire Ball | Damage - 1D10 | |
Healing Water | Healing - 1D10 | |
Rock Missle | Damage - 1D10 | |
Fog Cover | Cloaks the party in a rolling fog |
Shape-Shifting | ||
Cat | Become a feline roughly the size of a typical housecat | |
Dog | Become a dog roughly the size of a German Sheppard | |
Rat | Become an average rat |
Blood Magic | |||
Wound | Damage 1D6 + Blood Loss (Enemy will grow weaker over time) | ||
Blood Potion | Healing 1D10 | You must fill a vial with a pint of your own blood in order to create the potion | |
Dispel Poison | At the cost of 10 Hit Points, you can dispel poison from your body |
Nature Magic | ||
Talk to Lesser Animals | You are able to communicate to small animals (from mice to dogs) | |
Lesser Mana Absorbtion | Absorb the energy of plants to heal yourself - Healing 1D8 | |
Rapid Growth | Speed up the time it takes for a plant to grow and mature. | |
Animal Roar | Mimic the roar/howl of any four-legged animal to scare off or intimidate your enemies |
Scents and Perfumes | ||
Sweet Perfume | You are able to take berries, fruits, and wines to combine together into a sweet smelling perfume. Can be sold at a Low Price | |
Change Scent - Lesser Feline | Drink this terrible-tasting liquid in order to change your scent to that of a small housecat for 3 turns | |
Lesser Animal Pheromones | Combine a hair of any lesser animal (Animals that are the size of a Great Dane and smaller) to this potion in order to create a scent irresitable to that species | |
Faux Animal Urine | Combine the hair of any lesser animal (Animals that are the size of a Great Dane and smaller) to this potion to mimic the scent of their urine. Great at keeping animals out of your territory |
Leather Craft Lvl 1 | |
You may craft the following items out of leather: Belts, Sandels, Vests, Gloves, Headbands, and moccasins |
Steel Craft Lvl 1 | |
You may forge the following items: Daggers, knives, forks, Crude Helmets, Crude Breastplate, and studs (for studded clothing) |
Trap Making Lvl 1 | |
You may create the following traps: Rope Snare, Bear Trap, Pit Fall |
Chemistry Lvl 1 | ||
Lesser Poison | The poison you are able to to create will induce vomiting to those who drink it | |
Lesser Health Potion | Create a potion that will heal 8 damage. Can only create 3 a day | |
Itching Powder | Sprinkle this over the victim to cause itchy red blotches to cover their body | |
Lesser Sleep Potion | Roll a 1D10. The higher the number, the more effective the sleep potion will be. |
Alchemy Lvl 1 | ||
Fool's Gold | Roll a 1D10. The higher the number, the more convincing this fake gold looks | |
Sulfer | This seemingly harmless element can rust metal, produce a noxious gas, or even cause fire to burn blue | |
Lesser Potion of Strength | Increases the drinker's STR by +1 for 2 turns. | |
Lesser Harden the Flesh | Increases the user's DEF by +1 for 2 turns |
Last edited by -Mazer on Fri Oct 21, 2011 7:48 am; edited 3 times in total
Re: Step 5: Choose your Spells/Abilities
What am I allowed to choose?
Lunacy- Admin
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Re: Step 5: Choose your Spells/Abilities
pseudo wrote:What am I allowed to choose?
None. You need the Skill to unlock these.
For example. You need to choose Alchemy Lvl 1 to learn Alchemist Abilities.
(don't worry. You can learn some of these later)
Lunacy- Admin
- Posts : 4470
Bounty : 20
Join date : 2011-09-01
Age : 35
Location : The Boneyard, New California Republic
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