McGuffin Quest (RPG Maker)
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McGuffin Quest (RPG Maker)
So, I think it is about time I actually stop tinkering with RPG and maker and get started on a micro project, codename McGuffin Quest!
Basically my goal design for it is to have a central hub from which the player can get quests, forge items, manage party members, and launch to various self contained dungeons/towns. The "McGuffins" play a key part in the game, and essentially act like the Stars from Mario 64 and Galaxy; You acquire them from completing quests and uncovering them from dungeons. As you collect more new area's can be teleported to - essentially negating the need for a traditional overworld. XP would also be distributed differently, as it is only acquired by completing quests or tasks given by villagers
(Side note: Quests are story based missions, while tasks are collect x number of item and fetch missions)
So far I am still working on the hub, but I thought it would be a good idea to make this thread ahead of time so I cant back out of this again.
Basically my goal design for it is to have a central hub from which the player can get quests, forge items, manage party members, and launch to various self contained dungeons/towns. The "McGuffins" play a key part in the game, and essentially act like the Stars from Mario 64 and Galaxy; You acquire them from completing quests and uncovering them from dungeons. As you collect more new area's can be teleported to - essentially negating the need for a traditional overworld. XP would also be distributed differently, as it is only acquired by completing quests or tasks given by villagers
(Side note: Quests are story based missions, while tasks are collect x number of item and fetch missions)
So far I am still working on the hub, but I thought it would be a good idea to make this thread ahead of time so I cant back out of this again.
Koenig- Posts : 4424
Bounty : 19
Join date : 2012-12-10
Age : 30
Re: McGuffin Quest (RPG Maker)
Question: Do you think I should have quests and levels reset like in Mario 64? Or should they remain constant to give a lingering sense of progress? In the case of the former it would allow players to replay their favorite parts while also seeing how well they have grown; while in the latter progress would be permanent but players might quickly grow bored. Either way it will take a substantial amount of programming (At least for someone of my experience)
Koenig- Posts : 4424
Bounty : 19
Join date : 2012-12-10
Age : 30
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