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GenChat VLVI: Mazer Keeps Screaming

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Post by Lux Tue Dec 23, 2014 5:27 pm

LegendX48 wrote:That moment when you stop and step back to look at your drawing for a moment and notice that the girl you drew looks like your sister.

I feel like my brain's trying to tell me something...
You...like/miss your sister?
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Post by Lunacy Tue Dec 23, 2014 5:41 pm

Lux wrote:
LegendX48 wrote:That moment when you stop and step back to look at your drawing for a moment and notice that the girl you drew looks like your sister.

I feel like my brain's trying to tell me something...
You...like/miss your sister?
O.O
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Post by Justin Tue Dec 23, 2014 5:47 pm

-Mazer wrote:
xXJus10Xx wrote:
-Mazer wrote:I am tempted to get the ClickTeam Game Maker on STEAM which is 33$ right now instead of 100...it may help some of us make our games faster...I am trying the tutorial and it seems to work so...

what do you think?
I'm freaking tempted to get it, too... But Steam users wanted a bigger discount on a purchaseable Benchmark, instead....
Could have been 80% off... Much cheaper...

PLEASE tell me you got it...having 2 people working on these games would be amazing
It's 49.99 now Sad
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Post by LegendX48 Tue Dec 23, 2014 6:50 pm

Lux wrote:
LegendX48 wrote:That moment when you stop and step back to look at your drawing for a moment and notice that the girl you drew looks like your sister.

I feel like my brain's trying to tell me something...
You...like/miss your sister?


edit: ALSO, I needs a quick opinion on this pretty please!
should I erase/redo the lips?

GenChat VLVI: Mazer Keeps Screaming - Page 20 16091083355_b5e46c8f0a_h
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Post by Lux Tue Dec 23, 2014 7:10 pm

They look good to me. I'd say it's up to your personal preference.
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Post by LegendX48 Tue Dec 23, 2014 7:22 pm

whenever I draw lips they look like beaks @_@
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Post by -Mazer Tue Dec 23, 2014 7:34 pm

xXJus10Xx wrote:
-Mazer wrote:
xXJus10Xx wrote:
-Mazer wrote:I am tempted to get the ClickTeam Game Maker on STEAM which is 33$ right now instead of 100...it may help some of us make our games faster...I am trying the tutorial and it seems to work so...

what do you think?
I'm freaking tempted to get it, too... But Steam users wanted a bigger discount on a purchaseable Benchmark, instead....
Could have been 80% off... Much cheaper...

PLEASE tell me you got it...having 2 people working on these games would be amazing
It's 49.99 now Sad

Did you end up getting it?

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Post by Justin Tue Dec 23, 2014 7:43 pm

-Mazer wrote:
xXJus10Xx wrote:
-Mazer wrote:
xXJus10Xx wrote:
-Mazer wrote:I am tempted to get the ClickTeam Game Maker on STEAM which is 33$ right now instead of 100...it may help some of us make our games faster...I am trying the tutorial and it seems to work so...

what do you think?
I'm freaking tempted to get it, too... But Steam users wanted a bigger discount on a purchaseable Benchmark, instead....
Could have been 80% off... Much cheaper...

PLEASE tell me you got it...having 2 people working on these games would be amazing
It's 49.99 now Sad

Did you end up getting it?

of course.

Also, my dog has now gained the habit of sitting on my chair. She used to avoid getting on chairs. ^.^
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Post by -Mazer Tue Dec 23, 2014 7:50 pm

Justin; I didn't sign off steam, it just crashed on my phone in case you wanna keep talking about ClickTeam

Here's what I've learned so far:

Enemy Hit Points
Making objects interact with each other
Destroying objects (I.E. If bullet hits item, item explodes)
Player lives
Player score
How to have player die
How to give the game options
Importing sounds
Having sounds play when event occurs


Learning:

Variables
Grouping items together
Importing custom graphics
Scrolling cameras
Text Boxes/Cinematics
Custom animations for characters (Sprite sheets)
-Mazer
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Post by -Mazer Tue Dec 23, 2014 7:58 pm

Looking up royality-free, free to use sprites right now...

Mostly for effects like explosions. I have a 4 day vacation coming up so I am going to test importing gifs and my own sprites to see if I Can make a ship explode.


omg so many awesome free sprites!

http://opengameart.org/art-search?keys=explosion&page=2
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Post by -Mazer Tue Dec 23, 2014 8:06 pm

Running through eventing in my head...I THINK I can actually give players a hotbox with different ammo type that can be picked up...
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Post by LegendX48 Tue Dec 23, 2014 10:25 pm

make survival horror games!!

Now, if you'll excuse me, I'm off to keep vandalizing my wip.
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Post by LegendX48 Tue Dec 23, 2014 11:04 pm

drawing kids (in tiny little spaces) IS FUCKING HARD!!
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Post by Lux Tue Dec 23, 2014 11:14 pm

LegendX48 wrote:drawing kids (in tiny little spaces) IS FUCKING HARD!!
Quoting because I can relate.
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Post by LegendX48 Tue Dec 23, 2014 11:28 pm

posting here cause why the hell not?

WIP

GenChat VLVI: Mazer Keeps Screaming - Page 20 15904953428_c54c546f5b_h

edit: black splotches, dang scanner!
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Post by Justin Tue Dec 23, 2014 11:36 pm

Looks nice.
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Post by LegendX48 Tue Dec 23, 2014 11:38 pm

*has already erased kid on left*
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Post by Lux Tue Dec 23, 2014 11:42 pm

LegendX48 wrote:*has already erased kid on left*
Can't blame you, he was looking slightly iffy compared to the other two. You oughta use bigger paper or something.
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Post by LegendX48 Tue Dec 23, 2014 11:52 pm

Lux wrote:
LegendX48 wrote:*has already erased kid on left*
Can't blame you, he was looking slightly iffy compared to the other two. You oughta use bigger paper or something.
I actually use less of the page than you see >.>

I make two lines, both 7/8 inch wide, from the top to account for the scanner cut off. If I had a spiral bound sketchbook instead of what I have now (traditional book), I wouldn't have to do that.

A visual of what I mean.
GenChat VLVI: Mazer Keeps Screaming - Page 20 16066703226_9aaa147cc1_z

roughly 2 inches off the top cause scanner borks like mad up there lol
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Post by Justin Wed Dec 24, 2014 12:33 am

-Mazer wrote:Justin; I didn't sign off steam, it just crashed on my phone in case you wanna keep talking about ClickTeam

Here's what I've learned so far:

Enemy Hit Points
Making objects interact with each other
Destroying objects (I.E. If bullet hits item, item explodes)
Player lives
Player score
How to have player die
How to give the game options
Importing sounds
Having sounds play when event occurs


Learning:

Variables
Grouping items together
Importing custom graphics
Scrolling cameras
Text Boxes/Cinematics
Custom animations for characters (Sprite sheets)
*is learning*
Oh, boy. This is so easy in a way... yet so complicated.

I'm a bit confused in the bouncing properties in the chocobreak tutorial. The object is set to bounce, yes, but it sometimes bounces off in random directions, and I have no idea why.
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Post by -Mazer Wed Dec 24, 2014 4:42 am

xXJus10Xx wrote:
-Mazer wrote:Justin; I didn't sign off steam, it just crashed on my phone in case you wanna keep talking about ClickTeam

Here's what I've learned so far:

Enemy Hit Points
Making objects interact with each other
Destroying objects (I.E. If bullet hits item, item explodes)
Player lives
Player score
How to have player die
How to give the game options
Importing sounds
Having sounds play when event occurs


Learning:

Variables
Grouping items together
Importing custom graphics
Scrolling cameras
Text Boxes/Cinematics
Custom animations for characters (Sprite sheets)
*is learning*
Oh, boy. This is so easy in a way... yet so complicated.

I'm a bit confused in the bouncing properties in the chocobreak tutorial. The object is set to bounce, yes, but it sometimes bounces off in random directions, and I have no idea why.

try increasing the safety?
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Post by -Mazer Wed Dec 24, 2014 4:42 am

Also: Smirky

I accomplished the following (in about 10 minutes)

2 objects on screen, both shooting in the direction they are pointing.

Bullets destroy when hits an object


Now I am trying to see how one moves opposite of the other...


*Hour later*

I figured out how to make enemies Spawn...Justin, I'll love to show you. Let's go over this on Friday or Sat. I have the days off.

ALSO JUSTIN!!! There are Hidden Commands in the game.

Create Condition

Choose the Gears. This lets you choose options like "Always" and whanot.

Going to learn loops later...
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Post by LegendX48 Wed Dec 24, 2014 11:42 am

ORION: PRELUDE, WORTH IT? YOU HAVE 1 HOUR TO COMPLY!

edit: Bought
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Post by Lunacy Wed Dec 24, 2014 11:45 am

*shun's legend*
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Post by LegendX48 Wed Dec 24, 2014 11:47 am

49 cents, man o_o
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