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Horror Zelda Game

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Post by Koenig Sun Oct 04, 2015 6:37 pm

-Mazer wrote:hm..

just zip the images and send them to me.

Videowolff@gmail.com
Sent!

PS: Did you ever get the chance to look at the other link I posted? The one about Zelda's unique composite perspective.
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Post by LegendX48 Sun Oct 04, 2015 8:22 pm

slight change of plans, with the inktober stuff starting up, I'm gonna be a tad late with the full body images.... that or they'll be up tomorrow if I go the 2 birds with one stone approach lol
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Post by Koenig Sun Oct 04, 2015 10:52 pm

Did you ever decide on a standard pixel length? Until I know that I won't know what I should be working on. I can try to make some more sprites in the mean time, but I am not sure if they will match the content you have in mind.
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Post by LegendX48 Sun Oct 04, 2015 10:57 pm

I'm not doing the pixel stuff, just some general concepts but I do believe 16 bit is the target though. As for actual character sizes and such, I don't know :\
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Post by Koenig Sun Oct 04, 2015 11:44 pm

I still need to do some research on making decent tile-ing textures. More importantly however, we also need to factor in how a Zelda style game uses both an isometric and top down view for their games; leading to some strange pixel art.

For example: In a link to the Past you can clearly see the front of a building and all the detail on it as if the view point were from in front of it, however you can also see direction behind the building as if your camera were positioned above it.

Horror Zelda Game - Page 3 Zelda_house1

From what I have seen, this kind of pixel art is almost entirely unique to the Zelda series.
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Post by -Mazer Mon Oct 05, 2015 9:11 pm

What is the Pixel height and width of Link and most of the enemies in LTTP

Also; would it be better to do the dungeons first as they will be mostly tiles?
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Post by Koenig Mon Oct 05, 2015 9:19 pm

-Mazer wrote:What is the Pixel height and width of Link and most of the enemies in LTTP

Also; would it be better to do the dungeons first as they will be mostly tiles?

I don't know. From what I understand they range start at 8 by 8 to anywhere upwards of 256 by 256. The common factors seems to be the 8 by 8 base though.

As far as dungeons, I have no idea. I am still teaching myself pixel art. Do you have any good tutorials for making good tiling textures?
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Post by -Mazer Tue Oct 06, 2015 8:38 pm

Use the style RPG maker does...

Some tiles with a border for edges
Tiles that are the blank, floor type (like grass)
Then tiles that are transparent but have items on them like cracks, flowers, etc?
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Post by Koenig Tue Oct 06, 2015 10:51 pm

-Mazer wrote:Use the style RPG maker does...

Some tiles with a border for edges
Tiles that are the blank, floor type (like grass)
Then tiles that are transparent but have items on them like cracks, flowers, etc?
Do you mean purely isometric? or should I still try to emulate the multiple perspectives that Zelda uses?

PS: When I said tutorial I meant guides or video's that demonstrate how to make textures that seamlessly connect to copies of themselves or other tiles without leaving a noticeable line between them.
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Post by -Mazer Wed Oct 07, 2015 8:32 pm

Ah.

How well can you emulate the Zelda perspective? The question is mostly on what we are capable of doing.
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Post by Koenig Thu Oct 08, 2015 9:07 am

At this point my extent of pixel art is the top hat gentleman I posted before.
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Post by LegendX48 Thu Oct 08, 2015 10:13 am

my inktober day 6 drawing gave me an idea for a possible tunic/armor upgrade outfit. Gonna play around with it today (hopefully).
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Post by LegendX48 Fri Oct 09, 2015 5:11 pm

Mazer, ignore the face and what not but what do you think of the outfit here:

Horror Zelda Game - Page 3 Inktober__8_by_mrunfortunate-d9cie1v

?
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Post by -Mazer Fri Oct 09, 2015 7:31 pm

Deviant art is blocked from work Sad
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Post by LegendX48 Fri Oct 09, 2015 8:29 pm

here's a tumblr one

Horror Zelda Game - Page 3 Tumblr_nvz3ku8Bmc1t50g6fo3_540
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Post by -Mazer Fri Oct 09, 2015 9:34 pm

I like the outfit though due to the armor-esque feel, it may be more suited for a mid-game item?
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Post by LegendX48 Fri Oct 09, 2015 9:35 pm

Yeah, it could be like the first tunic with the final one being more armored. I need to tweak it further though cause it's too similar to the reference image I used.
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Post by Koenig Mon Oct 12, 2015 4:34 pm

Do you have any particular plans for music in the game Mazer?

I found a video that might be somewhat useful as a basis to find more information on 8 bit sounds(Though i still need to find one for 16 bit)

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Post by -Mazer Sat Nov 21, 2015 7:27 pm

Hobo Merchant: Uses hearts you find, places in blender to make red potions
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Post by -Mazer Sat Nov 21, 2015 7:40 pm

Hint system: Reel to Reel recordings
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Post by smirkytrick Sat Nov 21, 2015 11:35 pm

Ooh! here's an idea! for the navi character. it could be a voice in her head or an imaginary character in her head.
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