Hot/Cold Shoot Em Up
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Re: Hot/Cold Shoot Em Up
I am currently messing around with the sharpness tool in photoshop to see if we can rid the pixels.
smirkytrick- Posts : 2191
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Re: Hot/Cold Shoot Em Up
Alright. You used that photoshop style thingy didn't you? How's illustrator treating it? I think that program lets you scale items much better right?
Re: Hot/Cold Shoot Em Up
Can't say for sure, Illustrator is at school. In my free time I'm gonna have to get my ships over there and experiment.-Mazer wrote:Alright. You used that photoshop style thingy didn't you? How's illustrator treating it? I think that program lets you scale items much better right?
smirkytrick- Posts : 2191
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Re: Hot/Cold Shoot Em Up
These might be useful, thanks maze man
smirkytrick- Posts : 2191
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Re: Hot/Cold Shoot Em Up
Hey mazer, Do you think saving it as a png made it pixelated?
*edit
Scratch that, I thinks it's actually Clickteam that's making it look like that. We may have to bite the bullet with the pixelations or see if we can find an option to make it clearer somehow.
*edit
Scratch that, I thinks it's actually Clickteam that's making it look like that. We may have to bite the bullet with the pixelations or see if we can find an option to make it clearer somehow.
smirkytrick- Posts : 2191
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Re: Hot/Cold Shoot Em Up
Okay, there's a Clickteam expert I that I met on youtube. I gave him the link to our rough concept game. He's gonna see if there's anything that we can do about the pixelation.
smirkytrick- Posts : 2191
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Re: Hot/Cold Shoot Em Up
okay here's his diagnosis:
Oh I see what you mean. yaaaaaaaaaap import PNG frames instead = the new physics objects rotate on their on -- or you can right click on one direction and select create rotated direction.
ya don't have to bring in graphics as sprites, simple import numbered PNG images 
smirkytrick- Posts : 2191
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Re: Hot/Cold Shoot Em Up
something like that. or he also said that there was an easier way to do it. In the properties tools he said if we change the movement to physics 8 direction and click on the option for smooth rotation, it should come out in better quality, but it changes the control, gonna have to do more research but we're on to something.
smirkytrick- Posts : 2191
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Re: Hot/Cold Shoot Em Up
what's the difference witht he physics 8 direction? Isn't that the one where the ship would have a speed/momentuem to it?
Re: Hot/Cold Shoot Em Up
I think so, that and it doesn't pixelate when it turns.
smirkytrick- Posts : 2191
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Re: Hot/Cold Shoot Em Up
-Mazer wrote:http://store.steampowered.com/app/332360/
I should have explained this; it's a skeleton program to give your sprites movements and animations much easier than by hand.
Re: Hot/Cold Shoot Em Up
Wow! that looks awesome. It can be implemented in Clickteam right?-Mazer wrote:-Mazer wrote:http://store.steampowered.com/app/332360/
I should have explained this; it's a skeleton program to give your sprites movements and animations much easier than by hand.
smirkytrick- Posts : 2191
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Re: Hot/Cold Shoot Em Up
smirkytrick wrote:Wow! that looks awesome. It can be implemented in Clickteam right?-Mazer wrote:-Mazer wrote:http://store.steampowered.com/app/332360/
I should have explained this; it's a skeleton program to give your sprites movements and animations much easier than by hand.
if I understand this properly...we add the skeletons and then we add the keyframes and animation. Once done, we should be able to export it as a sprite sheet from which we can just import the png spritesheet straight into clickteam.
Re: Hot/Cold Shoot Em Up
That's... cool.-Mazer wrote:-Mazer wrote:http://store.steampowered.com/app/332360/
I should have explained this; it's a skeleton program to give your sprites movements and animations much easier than by hand.
Damn, I want it.
Justin- Posts : 2646
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Location : Lost in Thought
Re: Hot/Cold Shoot Em Up
that sounds convenient.-Mazer wrote:smirkytrick wrote:Wow! that looks awesome. It can be implemented in Clickteam right?-Mazer wrote:-Mazer wrote:http://store.steampowered.com/app/332360/
I should have explained this; it's a skeleton program to give your sprites movements and animations much easier than by hand.
if I understand this properly...we add the skeletons and then we add the keyframes and animation. Once done, we should be able to export it as a sprite sheet from which we can just import the png spritesheet straight into clickteam.
In other good news I fixed the pixelation issue.
smirkytrick- Posts : 2191
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Re: Hot/Cold Shoot Em Up
Our next step is to keep doing concept for our enemies, and probably work on the intro cinematic. Also, I'm going to work on the collision detection for the ships, for some reason the collision was removed and now I can't reapply the bounce effect.
smirkytrick- Posts : 2191
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Re: Hot/Cold Shoot Em Up
More like, it's just not working. I'm sure I'll have to input some code input or something to get it working again.
smirkytrick- Posts : 2191
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Re: Hot/Cold Shoot Em Up
Okay, to be honest, I haven't worked on our game in a while but that's because I'm busy with college and my job. Whenever I get the chance, I will work on the game, but for now. I think we might be in a hiatus.
smirkytrick- Posts : 2191
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