RPG Maker: Questions, Answers, and everything in-between.
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Re: RPG Maker: Questions, Answers, and everything in-between.
Why would the door disappear? Show me screenshots of your code.
Re: RPG Maker: Questions, Answers, and everything in-between.
And to animate a door, go to one of the pre-made ones you already put down and open the code for it (space bar I think). Just copy the code there.
Re: RPG Maker: Questions, Answers, and everything in-between.
Here is the code, along with the before and after screen shots.
Before I use it:
And after I use it:
Before I use it:
And after I use it:
Koenig- Posts : 4424
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Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
wait...why are you even using an event to begin with? Shouldn't you just be able to click Make Door like you do outside?
Re: RPG Maker: Questions, Answers, and everything in-between.
On the same map.xXJus10Xx wrote:So are you transferring your player to another room in the same map?Koenig wrote:I am using events now, but I only know how to use the door animation with the pre-set door option; I am still encountering the problem however.-Mazer wrote:Don't use the interior tile set. Use an event to make a door.
When ever I use the door and my character is transported, the door/event seemingly disappears; making its use after returning from the other side of the wall impossible.
@ Mazer:
I am using the preset door option; which in turn creates an event.
Koenig- Posts : 4424
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Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
Koenig wrote:On the same map.xXJus10Xx wrote:So are you transferring your player to another room in the same map?Koenig wrote:I am using events now, but I only know how to use the door animation with the pre-set door option; I am still encountering the problem however.-Mazer wrote:Don't use the interior tile set. Use an event to make a door.
When ever I use the door and my character is transported, the door/event seemingly disappears; making its use after returning from the other side of the wall impossible.
@ Mazer:
I am using the preset door option; which in turn creates an event.
Here's an idea: If you have the door there, and you're just making it transfer you in the same area, set Conditions.
What I would do: I'd copy the directions that the event turns in the "Door" preset event. Then, I'd take them and put them into the door graphic you have there and set conditions: If player is facing up: (door animation) Player movement Up, then direction that closes door.
Then I'd have condition 2 as followed-> If player is facing down: (door animation), player movement down, direction for event to look like it's closed.
Justin- Posts : 2646
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Re: RPG Maker: Questions, Answers, and everything in-between.
Oh, I'd also remove the Transport player part.
Justin- Posts : 2646
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Join date : 2012-06-27
Age : 31
Location : Lost in Thought
Re: RPG Maker: Questions, Answers, and everything in-between.
I would, but It is needed to get the player through the wall since I can not change their level condition.xXJus10Xx wrote:Oh, I'd also remove the Transport player part.
Koenig- Posts : 4424
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Age : 30
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