RPG Maker: Questions, Answers, and everything in-between.
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Re: RPG Maker: Questions, Answers, and everything in-between.
EDIT: Double post.
Koenig- Posts : 4424
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Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
so is this where the discussion is?
robbi86- Posts : 101
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Join date : 2011-09-02
Age : 33
Location : Reykjavik
Re: RPG Maker: Questions, Answers, and everything in-between.
Thanks again for the help. Still hitting a few snags, but I should be able to work them out eventually.
Koenig- Posts : 4424
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Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
Question: How can I set an event (Like the well and rope) so that after being used once, I can continue to use the event without using a rope each time?
Koenig- Posts : 4424
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Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
Koenig wrote:Question: How can I set an event (Like the well and rope) so that after being used once, I can continue to use the event without using a rope each time?
You could just make sure that the rope doesn't get used up. That way as long as it remains in inventory, it will let you use the event over and over.
Otherwise you can set the command to:
"Conditional branch
If Rope in Inventoy
Set Self Switch to A"
Else
<Blank>
Next page:
Conditions: Self Switch A
(main section): Transport player to X
Re: RPG Maker: Questions, Answers, and everything in-between.
Question to that answer: Is self switch A the device that points to the condition of the even? (IE, On/Off, etc)
Koenig- Posts : 4424
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Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
How do you make it so than an event located in another map is moved/disabled from the map you are in?
(I am trying to make it so that after doing something, the path way becomes sealed off)
(I am trying to make it so that after doing something, the path way becomes sealed off)
Koenig- Posts : 4424
Bounty : 19
Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
Koenig wrote:How do you make it so than an event located in another map is moved/disabled from the map you are in?
(I am trying to make it so that after doing something, the path way becomes sealed off)
Set the condition for it to be triggered by a switch. Once the quest is done, turn the switch off to turn that event off automatically.
Re: RPG Maker: Questions, Answers, and everything in-between.
Still having trouble figuring all this out >_>
Koenig- Posts : 4424
Bounty : 19
Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
I am having trouble re-creating the well seen we covered.
What is considered the "main section"?
What is considered the "main section"?
Koenig- Posts : 4424
Bounty : 19
Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
For example, what I currently have is:
Conditional branch; Rope in inventory
>Transfer player: well
> Rope -1
>Control self switch: A = on
Tab 2:
Conditional branch: Self switch a = On
> Transfer Player: well
(Trigger: Action button -Priority same as characters)
What am I doing wrong?
Conditional branch; Rope in inventory
>Transfer player: well
> Rope -1
>Control self switch: A = on
Tab 2:
Conditional branch: Self switch a = On
> Transfer Player: well
(Trigger: Action button -Priority same as characters)
What am I doing wrong?
Koenig- Posts : 4424
Bounty : 19
Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
For some reason it decided to work, with no intervention from me!
Carrying on: I tried to make a few events (I really need experience with them before I can go any further)
So I wanted to make an NPC to trade items with.
(For the sake of it, I trade him a potion and he trades me an elixir)
Here is the content for the event:
However, before I get a potion or make the trade I check my inventory: items: nothing is there (Good so far)
But if I get a potion from the chest nearby or make the trade with him afterwards; I get an error message if I try to check my items:
Carrying on: I tried to make a few events (I really need experience with them before I can go any further)
So I wanted to make an NPC to trade items with.
(For the sake of it, I trade him a potion and he trades me an elixir)
Here is the content for the event:
However, before I get a potion or make the trade I check my inventory: items: nothing is there (Good so far)
But if I get a potion from the chest nearby or make the trade with him afterwards; I get an error message if I try to check my items:
Koenig- Posts : 4424
Bounty : 19
Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
PLEASE HELP ME!
*Twirls finger in ground while waiting*
*Twirls finger in ground while waiting*
Koenig- Posts : 4424
Bounty : 19
Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
Did some more fiddling, I finally found a way to maker it work.
I had to remove the journal script you gave me. I don't know why, but it wont work with that script installed.
I had to remove the journal script you gave me. I don't know why, but it wont work with that script installed.
Koenig- Posts : 4424
Bounty : 19
Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
*Fiddles with music* I am much happier with my map making skills, but I am still having nightmares with events.
It does not help that the tutorial provided is only half finished and END's right when when it is about to cover events.
It does not help that the tutorial provided is only half finished and END's right when when it is about to cover events.
Koenig- Posts : 4424
Bounty : 19
Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
QUESTION: Is it possibly to copy a finished product onto a Disc?
Koenig- Posts : 4424
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Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
QUESTION:
How do I make it so that after talking through a branch of a persons chat, it "remembers" we had that conversation; directing it to another chat panel and by extent its paths.
Likewise, how to I make a conversation connect to an existing conversation branch? Or do I have to simply rewrite it?
This is the conversation I have been working on so far; it will need more written in, but for now it serves a redundant purpose.
How do I make it so that after talking through a branch of a persons chat, it "remembers" we had that conversation; directing it to another chat panel and by extent its paths.
Likewise, how to I make a conversation connect to an existing conversation branch? Or do I have to simply rewrite it?
This is the conversation I have been working on so far; it will need more written in, but for now it serves a redundant purpose.
Koenig- Posts : 4424
Bounty : 19
Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
This leads to my next Question:
How do I set it so that I need X number of items before any further tasks are done?
For example: I can set the condition branch so that It only starts if I have a "blue oil", but I want to make it so that it will only start if I have 4 blue oil.
How do I set it so that I need X number of items before any further tasks are done?
For example: I can set the condition branch so that It only starts if I have a "blue oil", but I want to make it so that it will only start if I have 4 blue oil.
Koenig- Posts : 4424
Bounty : 19
Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
*An hour and a half of tinkering later*
I think I finally figured it out!
First "miniquest" complete! Well...mostly. I still don't know how to set it so that I need "X" number of Y item, so I changed the quest so I only needed one.
I think I finally figured it out!
First "miniquest" complete! Well...mostly. I still don't know how to set it so that I need "X" number of Y item, so I changed the quest so I only needed one.
Koenig- Posts : 4424
Bounty : 19
Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
What questions do u still need answering
Re: RPG Maker: Questions, Answers, and everything in-between.
Can I copy to a Disk?
And can how do I make it so that I need X number of Y item for an event to trigger?
And can how do I make it so that I need X number of Y item for an event to trigger?
Koenig- Posts : 4424
Bounty : 19
Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
You'll need to associate the item to a variable so that the game knows how many you are holding.
There are a few different ways to do this. How exactly do you want this to play out?
There are a few different ways to do this. How exactly do you want this to play out?
Re: RPG Maker: Questions, Answers, and everything in-between.
For the example I have in mind, I want to make it so that I need four "of X item" before the NPC will take any.
I currently have it set to activate on one though.
I currently have it set to activate on one though.
Koenig- Posts : 4424
Bounty : 19
Join date : 2012-12-10
Age : 30
Re: RPG Maker: Questions, Answers, and everything in-between.
I am also wondering; how can I get it so that a conversation loops back to itself? IE
The options are:
What?
Yes.
No
Where as yes no are explanitory, what leads to a chat box where the NPC tells you in detail; likewise when that ends I want it to loop back to "Yes/ No"
The options are:
What?
Yes.
No
Where as yes no are explanitory, what leads to a chat box where the NPC tells you in detail; likewise when that ends I want it to loop back to "Yes/ No"
Koenig- Posts : 4424
Bounty : 19
Join date : 2012-12-10
Age : 30
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