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Step 3: Choose your Weapons & Armor

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Squirrel500
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Step 3: Choose your Weapons & Armor Empty Step 3: Choose your Weapons & Armor

Post by -Mazer Wed Sep 28, 2011 7:00 pm

Every class and race is able to equip a weapon. What weapon they are able to use, however, is based off their race (as opposed to class).

Here is the table that shows off which weapons each species can use.

Species Based Skills/Bonuses

Human

Weapons All Types
ArmorAll Types
Magic Yes
Special Skills None

Elf

Weapons Light and Medium
ArmorLight
Magic Yes
Special Skills Keen VisionQuick Draw (Archery)

Orc

Weapons Heavy
ArmorHeavy
Magic Minor
Special Skills Bersker RageBone Crafting

Furry - Canine

Weapons All Types
ArmorLight
Magic None
Special Skills Keen SensesAll FoursUnstable

Furry - Feline
Weapons Light
Armor None
Magic None
Special Skills Keen SensesStealthy Feet Anti-Social

Dwarf

Weapons Medium and Heavy
ArmorMedium and Heavy
Magic None
Special Skills ClockWork Knowledge Crafting (all material) SteamPunk Knowledge



Here are the Level 1 weapons that are available. These are the only ones you can get at the start of the game. However, once the game begins, I'll let you buy other weapons and armor to better suit your character.

The first box is the weapon. The second box is the Damage it can deal (Via Dice. For example, 1D6 is 1 six sided Dice which means its max damage is 6, its lowest is 1), and the 3rd box are any bonuses the weapon offers during battles.


Light Weapons

Dagger - Silver Damage - 1D6 1D8 Against Were-Animals
Dagger - Steel Damage - 1D6 None
Short Sword - Steel Damage - 1D10 None
Katana Damage - 1D10 None
Short Bow Damage - 1D8 20 Feet Distance
Fighting Gloves Damage - 1D6 +2 to Agility
Brass Knuckles Damage - 1D8 +1 to Speed
Magical Amulet See Spell List Enables Magical Attacks/Defense


Medium Weapons

Long Sword Damage - 1D12 None
Hand-Axe Damage - 1D10 Can be Thrown
Mace Damage - 1D12 None
Light Crossbow Damage - 1D10 30 Feet Distance
Wand See Spell List Enables Magical Attacks

Heavy Weapons

War-Hammer Damage - 1D20 -3 to Agility
HalBred Damage - 1D12 Medium Range Only
Broad Sword Damage - 1D15 None
Flail Damage - 1D15 -1 to Agility
Battle-Axe Damage - 1D18 None




Armor adds to your defense. The type of armor you choose determines the amount of Defense you'll get.

To simplify things, I am going to just lump the entire set of armor together instead of catagories for hands, head, chest, etc.

Light Armor

Fur Defense - 1D6
Leather Defense - 1D8

Medium Armor
Scale Defense - 1D8 ChainMail Defense - 1D10

Heavy Armor
Iron Plating Defense - 1D12
Light Steel Defense - 1D15


Last edited by -Mazer on Thu Oct 20, 2011 2:35 am; edited 2 times in total
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Step 3: Choose your Weapons & Armor Empty Re: Step 3: Choose your Weapons & Armor

Post by Squirrel500 Wed Sep 28, 2011 7:50 pm

can I have a katana?
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Step 3: Choose your Weapons & Armor Empty Re: Step 3: Choose your Weapons & Armor

Post by SinJin Wed Sep 28, 2011 8:46 pm

Battle Axe.
Heavy Armor.
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Post by TensePsychopath Fri Sep 30, 2011 10:46 am

Long sword.
Leather.
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Post by Lunacy Fri Oct 21, 2011 4:44 am

Katana
Leather armor
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Post by smirkytrick Wed Jun 27, 2012 1:31 pm

How many weapons do we pick? 1 or 2?
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