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Horror Zelda Game

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Post by -Mazer Fri Sep 25, 2015 8:31 pm

Koenig suggested that the game may look better as the classic 16 bit style. Perhaps.

But here is the overall game concept:


There will be an Overworld Ala Zelda NES. There will be regions split up depending on the dungeon's theme (kind of like the desert, cemetery, mountain themes of the nes game).

The point of the game is to infiltrate the 8 dungeons to gather the pages of the Necronomican to banish the evil for good.

So the levels I have are: (Ones with *** are subject to change)

Cabin in the Woods
Crypt
Circus Tent
Asylum/Hospital
Prison
Swamp ***
Abandoned Summer Camp
Haunted Mansion


You'll get 3 weapon upgrades depending on your health.

First weapon: Baseball Bat with nails
Second: Machete
Third: Chainsaw

Health will be represented by realistic hearts.

2ndary weapons will include:

Molotov Cocktails
Nail Gun (bow-and-arrow replacement)
Canoe (replaces raft)



The dungeons will be tile-based. The ground for each area should be tilable w thing that can be easily added as another layer (like cracks, holes - decorative thingies that we can drop and use).


Animations will be very basic. For the main character we will have:

Walk cycle (left foot forward, right back. Stand Still. Right foot forward, left back)
Stab motion (thrust hand forward)

Some enemies will have the same 3 cycle animation save for some which will be a static moving object.



Thoughts so far?
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Post by LegendX48 Fri Sep 25, 2015 8:37 pm

I support the switch to 16 bit. 16 bit > 8 bit

As far everything else goes, I like the idea. The only downside is that I don't know how to do 16 bit characters but I can do character concept stuff to use as a basis for their eventual in-game models
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Post by smirkytrick Fri Sep 25, 2015 8:47 pm

I want to try to make the sprites. So the main character, does he look like Link? or is the main character going to be different?
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Post by -Mazer Fri Sep 25, 2015 9:13 pm

LegendX48 wrote:I support the switch to 16 bit. 16 bit > 8 bit

As far everything else goes, I like the idea. The only downside is that I don't know how to do 16 bit characters but I can do character concept
stuff to use as a basis for their eventual in-game models

Concept art is always welcome!

smirkytrick wrote:I want to try to make the sprites. So the main character, does he look like Link? or is the main character going to be different?

I am not 100% sure...we could be different and actually make the main character a girl...that may actually get a lot of attention plus it beats the stereotype of horror main chars being guys.


Can you make a top-down girl sprite wearing something like jeans and a shirt?
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Post by smirkytrick Fri Sep 25, 2015 9:15 pm

-Mazer wrote:

smirkytrick wrote:I want to try to make the sprites. So the main character, does he look like Link? or is the main character going to be different?

I am not 100% sure...we could be different and actually make the main character a girl...that may actually get a lot of attention plus it beats the stereotype of horror main chars being guys.


Can you make a top-down girl sprite wearing something like jeans and a shirt?
I can try. Wait I thought the stereotype was girls being the main chars in horror. I might be wrong though.
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Post by -Mazer Fri Sep 25, 2015 9:33 pm

smirkytrick wrote:
-Mazer wrote:

smirkytrick wrote:I want to try to make the sprites. So the main character, does he look like Link? or is the main character going to be different?

I am not 100% sure...we could be different and actually make the main character a girl...that may actually get a lot of attention plus it beats the stereotype of horror main chars being guys.


Can you make a top-down girl sprite wearing something like jeans and a shirt?
I can try. Wait I thought the stereotype was girls being the main chars in horror. I might be wrong though.

Usually the main character who is being hunted is a girl and they are generally helpless until the final act of the film. Those who fight back through the film are sometimes guys.

But it is rare when the girl is a main character who actually attacks and kicks sas.
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Post by LegendX48 Fri Sep 25, 2015 10:14 pm

Main character is a girl, hmm, that's right up my alley lol

ideas for outfit?
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Post by Cybersix Fri Sep 25, 2015 10:29 pm

This makes me think of something like Zombies Ate My Neighbours with rpg elements. Am I correct in assuming that?
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Post by Koenig Fri Sep 25, 2015 10:56 pm

I spent the evening trying to familiarize myself with photoshop on one of the schools computers. Hopefully I can provide a few assets for your game once I get a little more wiggle room with my free time.

in the mean time however I will share some of the tutorials I was observing for reference.

https://www.youtube.com/watch?v=GECdvBzkaCs

https://www.youtube.com/watch?v=hFZBUWHVSrM

https://www.youtube.com/watch?v=o3mm-ITC29g

Just as a heads up though, it is very important that we establish a ratio to work with before we start making a lot of assets for the game. IE how many pixels high is something in relation to the game context? We need to make sure that our art follows those guidelines otherwise the content will not match up correctly (Granted, we could resize the image, but with pixel art it would be very noticeable and off-putting)
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Post by -Mazer Fri Sep 25, 2015 11:16 pm

Cybersix wrote:This makes me think of something like Zombies Ate My Neighbours with rpg elements. Am I correct in assuming that?

Well a bit. Focusing strictly on the Zelda-esque style of gameplay really.

@ Koenig

Agreed. I will do a little bit of research. I hate to borrow so much but the ratio A Link To The Past had was pretty good. Characters being X Size, items in enviroment being Y, larger enemies following Z's size. I'll do some research and compare the sprite sizes from ALTTP
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Post by Koenig Fri Sep 25, 2015 11:20 pm

Honestly, not many major games have actually tried to imitate lttp's style exactly, as it was really quite simplistic by comparison to other larger sprite models.


Last edited by Koenig on Sun Sep 27, 2015 11:32 am; edited 1 time in total
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Post by LegendX48 Sat Sep 26, 2015 11:33 pm

Mazer, any ideas for the main character's looks? I think I may do some rough sketches tomorrow.

OH, important question, what's the time period that it's set it?
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Post by smirkytrick Sat Sep 26, 2015 11:54 pm

Found this:
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Post by -Mazer Sun Sep 27, 2015 1:56 am

Ok for the girl:

We all like redheads so I feel that is a good start :3 Let's give her short bangs but hair that is slightly past her shoulders. So from the back we see straggles of her hair (talking pixel form here) from behind and from the front we can still see her eyes and face.

Setting will be modern times. So I am thinking that for now, a button up shirt and jeans. We'll have clothing upgrades (like Zelda's rings) hidden later on.


I am reading up on Zelda-esque enemy AI right now.

So let's get some concept for the girl and also begin brainstorming Dungeon 1: Haunted Mansion

So lemme think. in Zelda, dungeons have about 3-5 types of enemies right? Later dungeons have a lot more?

So the mansion should have things like:

Bats?
Flying Books?
Killer Dolls?

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Post by smirkytrick Sun Sep 27, 2015 2:02 am

We definitely could use some Redead-like enemies.
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Post by -Mazer Sun Sep 27, 2015 2:27 am

smirkytrick wrote:We definitely could use some Redead-like enemies.

They can be inmates at the insane asylum...these beasts with masks and when you get close, the mask flips up showing a skinned face and they scream loudly
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Post by LegendX48 Sun Sep 27, 2015 6:03 pm

work in progress:

Horror Zelda Game Tumblr_nvcymtYBub1t50g6fo1_1280

mostly doing a bust type thingy right now. Have more ideas. Also, it's alright if I post this stuff on tumblr?
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Post by -Mazer Mon Sep 28, 2015 6:35 pm

Wow...that looks amazing! I love the direction so far ^_^

And yes, tumblr posts are fine. Use a watermark though and make sure your name is on the image also.
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Post by LegendX48 Mon Sep 28, 2015 9:36 pm

you mentioned different clothing things, like rings, what about the tunics? I was thinking coats and such as armor you can get later. That and once that image is done I'm gonna try some poses with her and some of the weapons
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Post by -Mazer Tue Sep 29, 2015 7:36 pm

Coats could work - give her a different color pallet when she finds one.
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Post by LegendX48 Thu Oct 01, 2015 5:07 pm

done:

Horror Zelda Game Tumblr_nvkaqhTCf41t50g6fo1_1280

freckle version

Horror Zelda Game Tumblr_nvkaqhTCf41t50g6fo2_1280
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Post by Koenig Thu Oct 01, 2015 5:37 pm

Here are some test Sprites I have been working on:

Horror Zelda Game Untitled_zps2uqgohpc
Horror Zelda Game Red_FirstFoot_zpslxfowlta
Horror Zelda Game Red_SecondFoot_zpso9oymsji

Can any of you animated these? I have no idea how to...
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Post by smirkytrick Thu Oct 01, 2015 5:40 pm

Don't you have clickteam?
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Post by -Mazer Thu Oct 01, 2015 6:46 pm

Koenig wrote:Here are some test Sprites I have been working on:

Horror Zelda Game Untitled_zps2uqgohpc
Horror Zelda Game Red_FirstFoot_zpslxfowlta
Horror Zelda Game Red_SecondFoot_zpso9oymsji

Can any of you animated these?  I have no idea how to...

Yessir I can. I can do it in Clickteam as well as online frame by frame. Lemme get off work and I'll be able too ^_^

My work PC won't let me DL them but also try this

http://makeagif.com/pictures-to-gif
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Post by Koenig Thu Oct 01, 2015 7:26 pm

-Mazer wrote:
Koenig wrote:Here are some test Sprites I have been working on:

Horror Zelda Game Untitled_zps2uqgohpc
Horror Zelda Game Red_FirstFoot_zpslxfowlta
Horror Zelda Game Red_SecondFoot_zpso9oymsji

Can any of you animated these?  I have no idea how to...

Yessir I can. I can do it in Clickteam as well as online frame by frame. Lemme get off work and I'll be able too ^_^

My work PC won't let me DL them but also try this

http://makeagif.com/pictures-to-gif

Something went horribly wrong...

Horror Zelda Game M5s90T
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