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Horror Zelda Game

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Post by -Mazer Thu Oct 01, 2015 8:14 pm

lol XD stupid websites...

One second, Koenig.

http://www.leshylabs.com/apps/spriteSheetAnimator/


http://darkfunction.com/editor/

The last one is the program I use. Watch the tutorial.
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Post by LegendX48 Thu Oct 01, 2015 11:58 pm

Koenig wrote:Here are some test Sprites I have been working on:

Horror Zelda Game - Page 2 Untitled_zps2uqgohpc
Horror Zelda Game - Page 2 Red_FirstFoot_zpslxfowlta
Horror Zelda Game - Page 2 Red_SecondFoot_zpso9oymsji

Can any of you animated these?  I have no idea how to...
I can give it a shot in photoshop tomorrow.
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Post by -Mazer Fri Oct 02, 2015 3:36 pm

Koenig, can you find a different place to host those? I cannot download those pictures D:
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Post by Koenig Fri Oct 02, 2015 3:47 pm

-Mazer wrote:Koenig, can you find a different place to host those? I cannot download those pictures D:
Why not? I thought you could download any image by right clicking on them...
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Post by -Mazer Fri Oct 02, 2015 3:53 pm

Only the one of the character with left leg forward downloads. The others just appear as broken PNGs



nevermind...I may have fixed the issue. GIF ON ITS WAY
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Post by -Mazer Fri Oct 02, 2015 4:08 pm

Horror Zelda Game - Page 2 V22hEJH

Minus the black dots that randomly appeared...looks good Very Happy
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Post by Koenig Fri Oct 02, 2015 4:11 pm

Yay!

I wonder if the black dots are from semi transparent pixels... I did my best to clean the page, but the eraser only does it one shade at a time instead of completely removing it.
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Post by -Mazer Fri Oct 02, 2015 4:20 pm

That could explain it...

Also: I noticed you flipped the image for foot forward and back. No worries on that but you need to watch the shadowing.

Horror Zelda Game - Page 2 Locke%20-%20Walk%20%28Front%29

Notice how the shading doesn't flip in the walk cycle?
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Post by Koenig Fri Oct 02, 2015 4:33 pm

True.  That said, is it just me, or does is the Link sprite from Lttp actually several different sprites layered on top of each other?  I say this, because his torso, head, and legs seem to move independently from one another, giving him a sort of bobbing up and down motion to most of his animations.

I don't have the skill yet to work with more than one layer at a time outside of tracing, but I could try to implement a bobbing motion to future sprites and relegate movement to each body portion individually.
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Post by -Mazer Fri Oct 02, 2015 4:42 pm

Koenig wrote:True.  That said, is it just me, or does is the Link sprite from Lttp actually several different sprites layered on top of each other?  I say this, because his torso, head, and legs seem to move independently from one another, giving him a sort of bobbing up and down motion to most of his animations.

I don't have the skill yet to work with more than one layer at a time outside of tracing, but I could try to implement a bobbing motion to future sprites and relegate movement to each body portion individually.



I think he does...

http://www.spriters-resource.com/snes/legendofzeldaalinktothepast/sheet/58952/

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Post by Koenig Fri Oct 02, 2015 9:17 pm

For future reference, mostly for myself:

http://forum.metroidconstruction.com/index.php?topic=2242.0

Horror Zelda Game - Page 2 IREMEradrhdHz
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Post by Koenig Fri Oct 02, 2015 9:32 pm

Is there a way we could share pdn files? I am using multiple layers so that I can trace and compare my work.
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Post by Koenig Fri Oct 02, 2015 11:51 pm

Another thing I have noticed while researching, is that only the objects that can be interacted with (brush, pot, enemy, hazards, chest, etc) have solid black out lines; everything else has smoother color edges that blend into the background. It makes sense all things considered, but I had not noticed until working with sprites today.
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Post by -Mazer Sat Oct 03, 2015 12:24 am

Koenig wrote:Is there a way we could share pdn files?  I am using multiple layers so that I can trace and compare my work.

PDN stands for what again?
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Post by Koenig Sat Oct 03, 2015 12:48 am

-Mazer wrote:
Koenig wrote:Is there a way we could share pdn files?  I am using multiple layers so that I can trace and compare my work.

PDN stands for what again?
No idea. What ever it is though, it saves all the layers I am using so i can continue working with them.
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Post by Koenig Sat Oct 03, 2015 12:54 am

Can you try animating these for me again? I think I got the shading down this time.

Horror Zelda Game - Page 2 Gentleman_Default_zpskplga0zc
(use this one first and fourth)

Horror Zelda Game - Page 2 Gentleman_Step1_zpsjlnyelwv
(use this one second)

Horror Zelda Game - Page 2 Gentleman_Step2_zpsf2wvwdwe
(use this one third)

Horror Zelda Game - Page 2 Gentleman_Step1a_zpswibahjzd
(use this one fifth)

Horror Zelda Game - Page 2 Gentleman_Step2a_zpszc8gxxfb
(use this one sixth)
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Post by Koenig Sat Oct 03, 2015 12:59 am

Horror Zelda Game - Page 2 AfrGEX
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Post by Koenig Sun Oct 04, 2015 1:34 pm

Sorry I killed the thread again...

Any idea why my sprite's transparency is missing in half the picture?

Horror Zelda Game - Page 2 FOdKIR
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Post by -Mazer Sun Oct 04, 2015 3:03 pm

That looks fantastic!

What do you mean transparency?
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Post by Koenig Sun Oct 04, 2015 3:15 pm

The image around the actual character is supposed to be transparent (or pure white) But instead 90% of it is black with a few stray pixels of white.
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Post by -Mazer Sun Oct 04, 2015 4:44 pm

are you 100% sure the background is cleaned up?
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Post by Koenig Sun Oct 04, 2015 4:54 pm

I went over every frame with the Eraser multiple times until only the dotted background of paint.net remained. I do not understand what I am doing wrong.
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Post by -Mazer Sun Oct 04, 2015 5:05 pm

Then it is not you. It's the gif compression.

Can you do me a favor? Zip me the files with a pure bright lime green background. Lemme try something
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Post by Koenig Sun Oct 04, 2015 5:09 pm

How do I do that? Also how do I share zip files? I don't actually have an account on any sharing sites other than youtube and photobucket.
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Post by -Mazer Sun Oct 04, 2015 5:49 pm

hm..

just zip the images and send them to me.

Videowolff@gmail.com
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